Product/Industrial Designer

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Game P.A.D.

Game P.A.D. - A modular gaming controller which allows children with hemiplegia to adapt to their needs and unlock their potential.

 

Hemiplegia is a form of Cerebral Palsy which affects the motor functions in a child’s arm and leg on one side of their body.

This severely affects these children’s ability to play video games compared to able-bodied users.

 
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Game P.A.D. consists of two parts:

The Board which is highly ergonomic to allow for use in multiple environments to suit the user’s needs. It contains an array of usb-c female ports on it’s surface which allow the modules to be placed at any point on the board.

 

The Modules which are a selection of PlayStation controller functions. Each containing a usb-c male port, they can be placed and connected at any point on the board. Hence adapting to the user’s needs.

 
 

With Game P.A.D.’s customisation, the user can create a wide variety of layouts. Whether it is one layout forever or a layout for every game, Game P.A.D.’s adaptability is limitless.

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The development process of creating Game P.A.D. was mainly done using 3D printing due to Covid 19 severely restricting the project.

 
 
 

One of the main benefits of Game P.A.D. is that compared to other current solutions on the market, it can be easily played in multiple environments and scenarios.

It also is quite compact and lacks a lot of wires creating a calm and easy to use set up and user experience for both the child and parents if they are needed to aid set up Game P.A.D.

 

For an overview of the entire project see my design rationale: